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Rulebook

Official All Fours rules

Trinidad v1.0 ruleset with kick, hang jack, and ordered counting to 14.

Players

4 players, 2 partnerships

Cards

6 cards each, 52-card deck

Win condition

First to 14 points

Counting

H -> L -> J -> G -> K -> T

Card order

Highest to lowest in Trinidad rules.

A
K
Q
J
10
9
8
7
6
5
4
3
2

Game points

Used to decide the Game point each hand.

Ten10 pts
Ace4 pts
King3 pts
Queen2 pts
Jack1 pts

All other cards are worth 0 points.

Hand flow

Six tricks, one trump suit, then score in order.

Deal

Dealer deals 6 cards. The top card is turned up for trump and is kicked out of play.

Kick

Dealer earns kick points from the turn-up card: Ace = 1, Six = 2, Jack = 3.

Beg

Any non-dealer can beg for a new trump. Dealer accepts (re-turn up) or refuses (take one).

Play

Player to dealer’s right leads. Follow suit if possible. Trump can be played anytime.

Score

Count High, Low, Jack, Game, Kick, Take One in order and stop at 14.

Rotate

Dealer rotates right and a new hand begins.

Scoring categories

Count in order and stop when a team reaches 14.

High

1 point

Highest trump dealt. The turn-up card does not count.

Low

1 point

Lowest trump dealt. The turn-up card does not count.

Jack

1 point

Jack of trumps played and won by the same team.

Hang Jack

3 points

Opponents capture the Jack of trumps.

Game

1 point

Team with most game points from captured cards.

Kick

1-3 points

Dealer earns points based on the turn-up card.

Take One

1 point

Awarded to opponents when dealer refuses a beg.

Special rules to remember

Follow suit

Players must follow suit if possible. There is no renege option.

Trump at any time

Trump can be played even when you can follow suit.

Re-turn up

If the new trump matches the previous suit, keep turning until it changes.

Deck exhaustion

If the deck runs out while re-turning, reshuffle a full deck and redeal.

Begging rules

Any non-dealer can beg for a new trump. The dealer chooses to accept or refuse.

  • Accept: deal 3 more cards to each player and turn up a new trump.
  • Same suit: keep turning until a different suit appears.
  • Deck runs out: reshuffle a fresh deck and redeal 6 cards.
  • Refuse: opponents gain Take One (1 point).

Ready to practice?

Test your knowledge with guided hands and scoring breakdowns.